Skippercheck: ARPA · AIS · COLREG Bridge Simulator — Ship Handling & Collision Avoidance Practice | SkipperCheck

ARPA · AIS · COLREG Bridge Simulator

Ship-handling and collision-avoidance practice on an integrated bridge display — radar PPI with AIS targets, realistic ARPA CPA/TCPA tracking, and type-specific manoeuvring response. 54 COLREG 72 scenarios from Rule 5 (Lookout) to Rule 19 (Restricted Visibility) and night-light recognition (Rules 23–30), plus TSS, narrow channels and multi-target situations.

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Try one scenario from every module · unlock all 54 with the Skipper Refresher Course or a Marine Simulator Training subscription

7 free demos — one per module (Fundamentals, TSS, Vessels In Sight, Responsibilities, Restricted Visibility, Sound Signals, Night Lights). The other 47 come with the full course (lifetime + certificate) or an active Marine Simulator Training subscription.

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Fundamentals — Rules 2, 5, 6, 7, 8
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1. Familiarisation — Free Mode

Operate the radar, own-ship controls (COG & SOG) and AIS target info panel without any guided objective.

Rule 2
2. Rule 2 — Departure to Avoid Danger

General prudential rule: when complying with a Rule would cause immediate danger, Rule 2(b) permits departure. Resolve the dilemma.

Rule 5
3. Lookout — Prioritising Risks

4–6 AIS targets, randomised on every retry. Apply Rule 5 (proper lookout) and Rule 7 (CPA/TCPA) to identify which target presents the greatest risk.

Rule 6
4. Safe Speed in Fog

Rule 6 requires every vessel to proceed at a safe speed appropriate to prevailing conditions and traffic density.

Rule 7
5. CPA/TCPA Recognition

Determine whether risk of collision exists using bearing change and CPA/TCPA, per Rule 7.

Rule 8
6. Action to Avoid Collision

Take action in ample time, substantial enough to be readily apparent (≥ 20° turn or ≥ 4 kt speed change), resulting in passing at a safe distance.

Narrow Channels & Traffic Separation — Rules 9, 10
Rule 9(a)
7. Narrow Channel — Keep Starboard

Keep as near to the outer limit on your starboard side as is safe and practicable.

Rule 9(e)
8. Narrow Channel Overtaking

Overtake inside the channel — stay within channel limits, keep well clear of the overtaken vessel.

Rule 10(b)(ii)
9. TSS — Joining at Shallow Angle

Join a TSS lane at as small an angle to the direction of traffic flow as practicable.

Rule 10(c)
10. TSS — Cross at Right Angles

Cross a traffic separation scheme on a heading as nearly at right angles to traffic flow as practicable.

Vessels In Sight — Rules 12, 13, 14, 15, 17
Rule 12
11. Sailing vs Sailing

Two sailing vessels converging. Rule 12 — vessel with wind on PORT side gives way to one with wind on starboard side.

Rule 13
12. Overtaking

You are the overtaking vessel. Rule 13 — keep out of the way until finally past and clear.

Rule 13 / 17
13. Being Overtaken

A faster target is overtaking you from astern. Maintain course and speed unless safety requires action.

Rule 14
14. Head-On Situation

Reciprocal course. Rule 14 — both vessels alter to STARBOARD and pass port-to-port.

Rule 15 / 16
15. Crossing — You Are Give-Way

Target on your starboard. Substantial starboard alteration, pass astern, avoid crossing ahead.

Rule 17(a)(i)
16. Crossing — You Are Stand-On

Target on your port. Rule 17(a)(i) — keep course and speed while give-way vessel acts.

Rule 17(b)(c)
17. Stand-On — Last-Moment Action

Give-way vessel fails to act. Take action, but Rule 17(c) forbids port turn for a vessel on your own port side.

Responsibilities Between Vessels — Rule 18
Rule 18(a)(ii)
18. Power-Driven vs RAM

Keep out of the way of a vessel restricted in her ability to manoeuvre (badge "R").

Rule 18(a)(iii)
19. Power-Driven vs Fishing Vessel

Power-driven vessel keeps out of the way of a vessel engaged in fishing (badge "F").

Rule 18(a)(iv)
20. Power-Driven vs Sailing Vessel

Power-driven vessel keeps out of the way of a sailing vessel under way (badge "S").

Rule 18(d)
21. Avoid Impeding CBD Vessel

Avoid impeding the safe passage of a vessel constrained by her draught (badge "C").

Restricted Visibility — Rule 19
Rule 19(d)
22. RV — Target Right Ahead

Fog. Target detected by radar right ahead, closing fast. Rule 19(d) — no alteration to port for a vessel forward of the beam.

Rule 19(d)(i)
23. RV — Target on Port Bow

Fog. Target forward of your port beam — do NOT alter to port.

Rule 19(d)(i)
24. RV — Target on Starboard Bow

Fog. Target forward of starboard beam — no alteration to port, no turn toward target.

Rule 19(d)(ii)
25. RV — Target Abeam Starboard

Avoid alteration of course TOWARD a vessel abeam or abaft the beam.

Rule 19(d)(ii)
26. RV — Target Abaft Port Beam

Target abaft your port beam, slowly closing. Do not turn toward it.

Rule 19(e)
27. RV — Close Quarters Unavoidable

Fog signal forward of beam; close-quarters cannot be avoided by course alone. Reduce to minimum steerage way.

Rule 19
28. RV — Multi-Target Encounter

Two targets developing close-quarters situations simultaneously. Prioritise, apply Rule 19(d), ensure safe CPA to both.

Sound Signals — Rules 34, 35
Rule 34(a)
29. Whistle Manoeuvring Signals

Power-driven vessels in sight: • = starboard; •• = port; ••• = astern propulsion. Pick the correct signal.

Rule 34(d)
30. Doubt / Disagreement Signal

When uncertain the other vessel is taking sufficient action, sound the "wake-up" signal.

Rule 35(a)
31. PDV Underway in Fog

Restricted visibility fog signals. Identify the correct signal for a power-driven vessel making way.

Rule 35(c)
32. "— • •" Fog Signal Recognition

One prolonged followed by two short blasts — which vessel types may sound this signal?

Night Recognition — Rules 23–30 (Lights)
Rule 23
33. Power-Driven Underway Lights

Masthead light(s), sidelights, sternlight. Identify a vessel ≥ 50 m underway.

Rule 24
34. Towing Vessel Lights

Two masthead lights + sidelights + sternlight + yellow towing light. Tow length makes the difference.

Rule 25
35. Sailing Vessel Lights

No masthead light; sidelights + sternlight; optional red over green at mast top — "sailing machine".

Rule 26
36. Fishing Vessel Lights

Green over white = trawling. Red over white = other fishing (nets, lines).

Rule 27
37. NUC / RAM Lights

Two vertical reds = NUC. Red-white-red = RAM. Distinguish between them.

Rule 28
38. CBD Vessel Lights

Three all-round RED lights vertically = Constrained By Draught. Give her wide berth.

Rule 29
39. Pilot Vessel Lights

White over red = pilot ahead. Vessel on pilotage duty identification.

Rule 30
40. Anchored / Aground Lights

White anchor lights vs anchor lights + two reds = aground. Distinguish the combination.

Rule 23(d)
41. PDV < 7 m AND ≤ 7 kn

Reduced lighting: single all-round white + sidelights if practicable. No masthead, no separate sternlight.

Rule 30(a)
42. Anchored < 50 m — Simple

One all-round white where best seen. By day: one black ball forward.

Rule 27(d)
43. Dredger / Underwater Ops

RAM lights + TWO reds (obstruction side) and TWO greens (pass side). Which side is safe?

Rule 24(a)(i)
44. Tow > 200 m

Three masthead lights vertically = length of tow exceeds 200 m. By day: a diamond shape.

Rule 23(c)
45. WIG Craft (Wing-in-Ground)

PDV lights + high-intensity flashing RED all-round = WIG craft taking off / landing / in flight near the surface.

Rule 23(b)
46. Hovercraft (non-displacement)

PDV lights + flashing YELLOW all-round = air-cushion craft in non-displacement mode.

Rule 31
47. Seaplane on the Water

Lights as close as practicable to the PDV requirement when construction prevents exact compliance.

Rule 25(b)
48. Sailing Tricolour < 20 m

Combined lantern at mast top: red (port) + green (stbd) + white (stern). Allowed only for small sailers.

Rule 25(e)
49. Sailing AND Motoring

By day: conical shape apex DOWN forward. By night: treated as PDV (no red-over-green).

Rule 26(c)(ii)
50. Fishing — Outlying Gear > 150 m

Red-over-white + additional white all-round offset horizontally toward the gear.

Rule 27(a)
51. NUC — NOT Making Way

Only two vertical reds. No sidelights, no sternlight — she is stopped in the water.

Rule 27(b)(iii)
52. RAM — At Anchor

R-W-R vertically + anchor lights. No masthead, no sidelights, no sternlight.

Rule 26(c)
53. Fishing — Nets / Lines

Red over white all-round = fishing other than trawling (set nets, long-lines, trolling).

Rule 27(f)
54. Mineclearance Vessel

Three all-round GREEN lights (masthead + each fore-yard end) + PDV lights. Keep > 1000 m clear.