Two new vessels: a 28 m harbour tug with two azimuth stern drives and winches, and an 18 m push tug with flanking rudders. Towlines sag, stretch and part at their weakest point, and a line leading abeam can pull a tug over. ⛓ TOWING has six exercises, from a disabled yacht to escorting and braking a tanker.
▤ POSTER shows a vessel's manoeuvring data the way a ship's wheelhouse poster does: turning circles, stopping distances, the propeller's effect, the thrusters and the speed for each engine order. The figures are measured on the simulator's own physics, so they match how she handles here, and any other vessel can be picked to compare.
A 16.5 m pilot launch with a heavy collar fender, and ⚑ PILOT with transfer drills: put the pilot aboard a tanker, a bulk carrier or a container ship under way, or take him off, by day or night, in a calm, moderate or rough sea. The ship's own pressure field pushes and pulls you alongside, so the approach from astern on her lee side matters.
Two working vessels, an 80 m platform supply vessel with a joystick and a simple dynamic positioning, and a 26 m crew transfer catamaran, at Baltic offshore platforms, a wind farm and a training platform in the Gulf of Riga, each with its lights, fog signal and 500 m safety zone. ⛽ OFFSHORE has ten exercises, from the call before entering the zone to cargo lifts on DP and push-on transfers at a turbine.
VESSEL → SEA PLANE: taxi with the water rudders, take off over the hump onto the step, fly, and land on the water. On the water she is a vessel under the COLREGs that keeps well clear of others, with lights as near as practicable to a power-driven vessel's.